A project at the School for Poetic Computation last year. The Museum of Almost Realities, objects that hold memories or the ghosts of possible futures.
"This is the license plate of the car that didn't hit you"
"This is the coffee cup you were holding when you chose to value stability over freedom"
Time for #WordHack 4th anniversary
Cede, a "combat farming" game. Dead enemies drop seeds you can shoot, and those result in growth wherever you shoot them, which is your actual objective #GDoC2018
Here's video of the first bit of slidebot800
Here's some video from the end of Tiri's presentation
This is the projector
There is a plastic snake on the front
Mattie Brice is here to interview Spindley
First question: what of bad games makes more of an impression
Spindley says it's important that you can imagine yourself making the game you are playing
And there's more range when there's no pressure to live up to anything
Takes more risks, so more ideas you don't normally see
It's Spindly Q. Frog at the #GloriousTrainwrecks at Babycastles https://mastodon.babycastles.com/media/csH8A-U9fOq5XBf5foo
Fernando Ramallo next
Makes videogames, creativity toys, "playful media"
One of the people behind Panoramical
@LogicalDash Maddy made a twitter bot: "Asking for a friend" @fRIEND_ASKING@twitter.com
One of the questions she often gets for her job is, what is data?