And the final open projector, Sophie Searcy

Making Faces

soph.info/faces

A generative adversarial network, with convolutional something, that generates images of faces

Turns a vector like "has bangs, is old, has makeup" and turns it into a picture

It's like a classifier run in reverse. Learns the "distribution" of the training data, the world of faces

Take a vector of man w. Glasses, subtract man w/o glasses, add woman w/o glasses, you get woman w/ glasses

Open projector #2

Matthew Balousek

Response to Matt O'leary's Final Fantasy 7 GameFAQs poems. This one mixes in some queer slashfic. The "Daniel" voice synth reads this out

And this other one is from the ASCII art that shows up in every GameFAQ. "Alex" voice synth reads this one by saying the name of each individual character with varying intonation. "Kate" does the same but ignores the underscores

Can you do that on text? You can, using traditional poetry meters like sonnets. They implemented this github.com/mewo2/oisin

Actually sonnets don't work all that great. Until you feed them a GameFAQs walkthrough as a corpus

The bot, then, is a constraint solving problem within whatever frame you've set up

You have to construct the right frame for your particular problem-space

For more info, see her talk tomorrow at the CUNY NLP reading group. She's trying to automate the process of frame generation from a corpus!

What if you made a bot like that with semantics as well as phonetics? Then you get the concept of lexical frames

It's like object oriented programming for words

Fernando Ramallo presents

An economics poem where you perform labor as both the worker and the CEO

The CEO's labor is tweeting. It affects the stock price a lot

Adam La Thue (?) (left)

When first worked on Bitsy, was just doing it as a side project, to work past creative blocks

Was trying to make a toolkit for Kentucky Route Zero like games, made of vectors. Never released

Lost the thread of the game they were making, and anyway the tools weren't getting good enough fast enough

Inspired by Superbrothers' essay "Less Talk More Rock" that discouraged overthinking, identified the core: walk around, talk, discover story

There are a couple of noninteractive displays using the graphics

At this point she became aware of the use of Amazon ebooks as instruments for money laundering

She had a book that was just a word search in the bible, and somebody was reselling it for thousands

You only get 60% of your money, Amazon gets the rest. And it needs a stolen social security number. But it's the best you can do to cash out stolen Bitcoin

That's all! Check her new bot @puertopianisms@twitter.com

It's sort of pointless to describe but here's Sara livecoding a random dots effect into random groups of dots

Just after this, added an effect to make the circle shiver a bit when it appeared, which happened once every four seconds or so

Making it up as we go along

After the intermission we have Sarah Groff Hennigh-Palermo @supersgp@twitter.com

In a band that does algoraves where they live code the music.

livecode.nyc

Big tool: La Habra, which mulches together svg and css into things that should not be

Works in ClojureScript a lot

Here is video of the first minute or so of Anastasis' piece, performed by volunteers who didn't announce their names

Claire DeNado

It's like a meditation session while we're looking at meditation products on Amazon

It's guided visualizations and it seems overdone to me, there's a golden staircase to a garden with really specific flowers. You have a feeling of complete tranquility

Eventually you come upon a twin "flame" that's you and you want to listen to them. The products on amazon specify that they are twin flame type meditation

You can leave objects with meaning in the museum (or money) and then a prophecy as you go

The play area is like a children's play area for adults. Has an activity similar to "what do you want to be when you grow up" only you're grown up so you're evaluating the promises you made yourself as a child

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Babycastles Mastodon

This is an instance for Babycastles, the Manhattan based videogames art collective. We host open co-working every Monday, WordHack every third Thursday of the month, and lots of other events, viewable on our calendar.